Example #1
0
        private void DrawCharacter(SpriteBatch spriteBatch)
        {
            if (_settings.SelectedFrameIndex > 0)
            {
                BoardExtensions.DrawCharacterFrame(spriteBatch, _characterPosition, 2f, false, _settings.SelectedFrameIndex - 1, false, 0.2f);
            }

            if (_settings.SelectedFrameIndex < CharacterDefinition.FramesCount - 1)
            {
                BoardExtensions.DrawCharacterFrame(spriteBatch, _characterPosition, 2f, false, _settings.SelectedFrameIndex, false, 0.2f);
            }

            BoardExtensions.DrawCharacterFrame(spriteBatch, _characterPosition, 2f, false, _settings.SelectedFrameIndex, false, 1);
        }
Example #2
0
        public void Draw(SpriteBatch spriteBatch)
        {
            var frameIndex = Math.Max(_settings.SelectedAnimation.KeyFrames[CurrentKeyFrameIndex].FrameReference, 0);

            BoardExtensions.DrawCharacterFrame(spriteBatch, _animationPosition, 0.5f, true, frameIndex, true, 1);

            _animationButton.Draw();
            //if (_playing)
            //{
            //    if (LegacySuport.DrawClickText(550, 3, "stop"))
            //        _playing = false;
            //}
            //else
            //{
            //    if (LegacySuport.DrawClickText(550, 3, "play"))
            //        _playing = true;
            //}
        }