public static void LoadBuilds()
 {
     try
     {
         string json = PlayerPrefs.GetString("builds_" + player.DataId);
         if (json?.Length > 0)
         {
             builds = JsonUtility.FromJson <CharacterBuilds>(json);
             Debug.Log(json);
             OnLoad.Invoke();
         }
     }
     catch (Exception e)
     {
         Debug.LogWarning(e);
     }
 }
 public static void InitializeBuilds(int playerEntityId)
 {
     builds = new CharacterBuilds();
     builds.playerEntityId = playerEntityId;
     SaveBuilds();
 }