public void OnUpdateBuild(int index)
 {
     if (Builds.builds.Length > index)
     {
         Build build    = CharacterBuildController.CreateBuild();
         Build existing = Builds.builds[index];
         existing.equipment = build.equipment;
         existing.hotKeys   = build.hotKeys;
         CharacterBuildController.SaveBuilds();
     }
 }
        public void OnCreateBuild()
        {
            string label = input.text;

            if (label?.Length > 2)
            {
                Build build = CharacterBuildController.CreateBuild();
                build.label = label + "";
                Build[] dest = new Build[Builds.builds.Length + 1];
                Array.Copy(Builds.builds, 0, dest, 0, Builds.builds.Length);
                dest[Builds.builds.Length] = build;
                Builds.builds = dest;
                CharacterBuildController.SaveBuilds();
            }
        }