Example #1
0
 public void DrawSprite(Sprite sprite)
 {
     Gl.glBegin(Gl.GL_TRIANGLES);
     {
         for (int i = 0; i < Sprite.VertexAmount; i++)
         {
             Gl.glBindTexture(Gl.GL_TEXTURE_2D, sprite.Texture.Id);
             DrawImmediateModeVertex(
                 sprite.VertexPositions[i],
                 sprite.VertexColors[i],
                 sprite.VertexUVs[i]);
         }
     }
     Gl.glEnd();
 }
Example #2
0
        public CharacterSprite CreateSprite(char c)
        {
            CharacterData charData = _characterData[c];
            Sprite sprite = new Sprite();
            sprite.Texture = _texture;

            // Setup UVs
            Point topLeft = new Point((float)charData.X / (float)_texture.Width,
                                        (float)charData.Y / (float)_texture.Height);
            Point bottomRight = new Point(topLeft.X + ((float)charData.Width / (float)_texture.Width),
                                          topLeft.Y + ((float)charData.Height / (float)_texture.Height));
            sprite.SetUVs(topLeft, bottomRight);
            sprite.SetWidth(charData.Width);
            sprite.SetHeight(charData.Height);
            sprite.SetColor(new Color(1, 1, 1, 1));

            return new CharacterSprite(sprite, charData);
        }
 public CharacterSprite(Sprite sprite, CharacterData data)
 {
     Data = data;
     Sprite = sprite;
 }