public Form1() { _fastLoop = new FastLoop(GameLoop); InitializeComponent(); _openGLControl.InitializeContexts(); // Initialize DevIL Il.ilInit(); Ilu.iluInit(); Ilut.ilutInit(); Ilut.ilutRenderer(Ilut.ILUT_OPENGL); // Load textures _textureManager.LoadTexture("font", "font.tga"); if (_fullscreen) { FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; } else { ClientSize = new Size(1280, 720); } // Initialize states _system.AddState("text_state", new TextTestState(_textureManager)); _system.AddState("text_render_state", new TextRenderState(_textureManager)); _system.AddState("fps_state", new FPSTestState(_textureManager)); _system.ChangeState("fps_state"); }