static void Main() { // Create a radio and its up/down command objects Radio radio = new Radio(); radio.SwitchOn(); IVoiceCommand volumeUpCommand = new VolumeUpCommand(radio); IVoiceCommand volumeDownCommand = new VolumeDownCommand(radio); // Create an electric window and its up/down command objects ElectricWindow window = new ElectricWindow(); IVoiceCommand windowUpCommand = new WindowUpCommand(window); IVoiceCommand windowDownCommand = new WindowDownCommand(window); // Create a speech recogniser object SpeechRecogniser speechRecogniser = new SpeechRecogniser(); speechRecogniser.SetCommands(volumeUpCommand, volumeDownCommand); Console.WriteLine("Speech recognition controlling the radio"); speechRecogniser.HearUpSpoken(); speechRecogniser.HearUpSpoken(); speechRecogniser.HearUpSpoken(); speechRecogniser.HearDownSpoken(); speechRecogniser.SetCommands(windowUpCommand, windowDownCommand); Console.WriteLine("Speech recognition will now control the window"); speechRecogniser.HearDownSpoken(); speechRecogniser.HearUpSpoken(); Console.Read(); }
static void Main() { // Create a radio and its up/down command objects Radio radio = new Radio(); radio.SwitchOn(); IVoiceCommand volumeUpCommand = new VolumeUpCommand(radio); IVoiceCommand volumeDownCommand = new VolumeDownCommand(radio); // Create an electric window and its up/down command objects ElectricWindow window = new ElectricWindow(); IVoiceCommand windowUpCommand = new WindowUpCommand(window); IVoiceCommand windowDownCommand = new WindowDownCommand(window); // Create a speech recogniser object SpeechRecogniser speechRecogniser = new SpeechRecogniser(); speechRecogniser.setCommands(volumeUpCommand, volumeDownCommand); Console.WriteLine("Speech recognition controlling the radio"); speechRecogniser.HearUpSpoken(); speechRecogniser.HearUpSpoken(); speechRecogniser.HearUpSpoken(); speechRecogniser.HearDownSpoken(); speechRecogniser.setCommands(windowUpCommand, windowDownCommand); Console.WriteLine("Speech recognition will now control the window"); speechRecogniser.HearDownSpoken(); speechRecogniser.HearUpSpoken(); Console.Read(); }