internal void SetStartRoom(string roomId) { _currentRoom = _rooms[roomId]; _output = _currentRoom.Description; }
private static void InitGame(TextGame textGame) { Room startingRoom = new Room("start", "You are in a dark room, you can see nothing."); textGame.AddRoom(startingRoom); textGame.SetStartRoom("start"); }
internal void AddRoom(Room startingRoom) { _rooms.Add(startingRoom.Id, startingRoom); }