Example #1
0
        public Level(Input input, TextureManager textureManager, PersistantGameData gameData)
        {
            _input = input;
            _gameData = gameData;
            _textureManager = textureManager;
            _effectsManager = new EffectsManager(_textureManager);
            _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager);

            // -1300 is bad for two reasons
            // 1. It's a magic number in the middle of the code
            // 2. It's based on the size of the form but doesn't directly reference the size of the form
            // this means duplication and two places to edit the code if the form size changes.
            // The form size and the enemy manager play area size should both get their value
            // from one central place.
            _enemyManager = new EnemyManager(_textureManager, _effectsManager, _bulletManager, _playerCharacter, -1300);


            _background = new ScrollingBackground(textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1"));
            _backgroundLayer.Speed = 0.1f;
            _backgroundLayer.SetScale(2.0, 2.0);

           
        }
 public InnerGameState(StateSystem system, Input input, TextureManager textureManager,
                         PersistantGameData gameData, Font generalFont)
 {
     _textureManager = textureManager;
     _input = input;
     _system = system;
     _gameData = gameData;
     _generalFont = generalFont;
     OnGameStart();
 }
        public GameOverState(PersistantGameData data, StateSystem system, Input input, Font generalFont, Font titleFont)
        {
            _gameData    = data;
            _system      = system;
            _input       = input;
            _generalFont = generalFont;
            _titleFont   = titleFont;

            _titleWin = new Text("Complete!", _titleFont);
            _blurbWin = new Text("Congratulations, you won!", _generalFont);

            _titleLose = new Text("Game Over!", _titleFont);
            _blurbLose = new Text("Please try again...", _generalFont);

            FormatText(_titleWin, 300);
            FormatText(_blurbWin, 200);

            FormatText(_titleLose, 300);
            FormatText(_blurbLose, 200);
        }
        public GameOverState(PersistantGameData data, StateSystem system, Input input, Font generalFont, Font titleFont)
        {
            _gameData = data;
            _system = system;
            _input = input;
            _generalFont = generalFont;
            _titleFont = titleFont;

            _titleWin = new Text("Complete!", _titleFont);
            _blurbWin = new Text("Congratulations, you won!", _generalFont);

            _titleLose = new Text("Game Over!", _titleFont);
            _blurbLose = new Text("Please try again...", _generalFont);

            FormatText(_titleWin, 300);
            FormatText(_blurbWin, 200);

            FormatText(_titleLose, 300);
            FormatText(_blurbLose, 200);
        }