Example #1
0
        public Level(Input input, TextureManager textureManager, PersistantGameData gameData)
        {
            _input = input;
            _gameData = gameData;
            _textureManager = textureManager;

            _background = new ScrollingBackground(textureManager.Get("background"));
            _background.SetScale(2, 2);
            _background.Speed = 0.15f;

            _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1"));
            _backgroundLayer.Speed = 0.1f;
            _backgroundLayer.SetScale(2.0, 2.0);

            _playerCharacter = new PlayerCharacter(_textureManager, _bulletManager);

            _effectsManager = new EffectsManager(_textureManager);
            //  _enemyList.Add(new Enemy(_textureManager, _effectsManager)); <- Removed

            // -1300 is bad for two reasons
            // 1. It's a magic number in the middle of the code
            // 2. It's based on the size of the form but doesn't directly reference the size of the form
            // this means duplication and two places to edit the code if the form size changes.
            // The form size and the enemy manager play area size should both get their value
            // from one central place.
            _enemyManager = new EnemyManager(_textureManager, _effectsManager, -1300);
        }
Example #2
0
 internal void OnCollision(PlayerCharacter player)
 {
     // Handle collision with player.
 }