Example #1
0
        protected override ActionPosition GetPositionForMove(GameState fullState)
        {
            var grenadeFor = DoGrenade(fullState);

            if (grenadeFor != null)
            {
                _puzzle.Log("Time for a grenade!");
                _puzzle.Log(grenadeFor);
                return(new ActionPosition()
                {
                    X = grenadeFor.X - 1, Y = grenadeFor.Y - 1, IsSkill = true
                });
            }
            return(ActionPosition.Translate(GetMoveFromElementToTargetOrAlternateTarget(Entity, fullState.Tanks, fullState.EnemyDestroyers)));
        }
Example #2
0
 protected override ActionPosition GetPositionForMove(GameState fullState)
 {
     //Push this element to reapers all around to mess with them
     return(ActionPosition.Translate(GetMoveFromElementToTargetOrAlternateTarget(Entity, fullState.EnemyReapers)));
 }
Example #3
0
 protected override ActionPosition GetPositionForMove(GameState fullState)
 {
     //Move our reaper to the water sources, if no water present follow our destroyers to allow us to be at the water asap
     return(ActionPosition.Translate(GetMoveFromElementToTargetOrAlternateTarget(Entity, fullState.Water, fullState.Destroyers)));            //Move to any destroyer close, we want to have them precious waters
 }