Example #1
0
        public static void PrepareDeployment(InvocationParams config, string filePath, string filterPath, out IFileDeployment outDeployment)
        {
            outDeployment = null;

            // Prepare for what there is to come:
            var inputFile = new FileInfo(filePath);

            if (!inputFile.Exists)
            {
                throw new FileNotFoundException($"File '{filePath}' does not exist");
            }

            // There are two special filter paths: "assets" and "shaders".
            // Files under both filter paths are copied to the output directory, but
            // only those under "shaders" are possibly compiled to SPIR-V (in case
            // of building against Vulkan) or their GLSL code might be modified (in
            // case of building against OpenGL)
            //
            // All in all, we have the following special cases:
            //  #1: If it is a shader file and we're building for Vulkan => compile to SPIR-V
            //  #2: If it is a shader file and we're building for OpenGL => modify GLSL
            //  #3: If it is an .obj 3D Model file => get its materials file

            var isExternalDependency = CgbUtils.NormalizePath(inputFile.FullName).Contains(CgbUtils.NormalizePath(config.CgbExternalPath));
            var isAsset  = RegexIsInAssets.IsMatch(filterPath);
            var isShader = RegexIsInShaders.IsMatch(filterPath);

            if (!isAsset && !isShader && !isExternalDependency)
            {
                Trace.TraceInformation($"Skipping '{filePath}' since it is neither in 'assets/' nor in 'shaders/' nor is it an external dependency.");
                return;
            }

            // Ensure we have no coding errors for the following cases:
            Diag.Debug.Assert(isAsset != isShader || isExternalDependency);

            // Construct the deployment and DO IT... JUST DO IT
            IFileDeployment          deploy = null;
            Action <IFileDeployment> additionalInitAction = null;

            if (isShader)
            {
                if (config.TargetApi == BuildTargetApi.Vulkan)
                {
                    // It's a shader and we're building for Vulkan => Special case #1
                    deploy = new VkShaderDeployment();
                }
                else
                {
                    Diag.Debug.Assert(config.TargetApi == BuildTargetApi.OpenGL);
                    // It's a shader and we're building for OpenGL => Special case #2
                    deploy = new GlShaderDeployment();
                }
            }
            else             // is an asset
            {
                // Is it a model?
                try
                {
                    using (AssimpContext importer = new AssimpContext())
                    {
                        var model       = importer.ImportFile(inputFile.FullName);
                        var allTextures = new HashSet <string>();
                        foreach (var m in model.Materials)
                        {
                            if (m.HasTextureAmbient)
                            {
                                allTextures.Add(m.TextureAmbient.FilePath);
                            }
                            if (m.HasTextureDiffuse)
                            {
                                allTextures.Add(m.TextureDiffuse.FilePath);
                            }
                            if (m.HasTextureDisplacement)
                            {
                                allTextures.Add(m.TextureDisplacement.FilePath);
                            }
                            if (m.HasTextureEmissive)
                            {
                                allTextures.Add(m.TextureEmissive.FilePath);
                            }
                            if (m.HasTextureHeight)
                            {
                                allTextures.Add(m.TextureHeight.FilePath);
                            }
                            if (m.HasTextureLightMap)
                            {
                                allTextures.Add(m.TextureLightMap.FilePath);
                            }
                            if (m.HasTextureNormal)
                            {
                                allTextures.Add(m.TextureNormal.FilePath);
                            }
                            if (m.HasTextureOpacity)
                            {
                                allTextures.Add(m.TextureOpacity.FilePath);
                            }
                            if (m.HasTextureReflection)
                            {
                                allTextures.Add(m.TextureReflection.FilePath);
                            }
                            if (m.HasTextureSpecular)
                            {
                                allTextures.Add(m.TextureSpecular.FilePath);
                            }
                        }

                        if (inputFile.FullName.Trim().EndsWith(".obj", true, System.Globalization.CultureInfo.InvariantCulture))
                        {
                            deploy = new ObjModelDeployment();
                        }
                        else
                        {
                            deploy = new ModelDeployment();
                        }

                        additionalInitAction = (theDeployment) =>
                        {
                            ((ModelDeployment)theDeployment).SetTextures(allTextures);
                        };
                    }
                }
                catch (AssimpException aex)
                {
                    Trace.TraceWarning(aex.Message);
                    // Maybe it is no model?!
                }

                if (null == deploy)
                {
                    deploy = new CopyFileDeployment();
                }
            }

            deploy.SetInputParameters(
                config,
                filterPath,
                inputFile,
                Path.Combine(config.OutputPath, filterPath, inputFile.Name));
            additionalInitAction?.Invoke(deploy);

            // We're done here => return the deployment-instance to the caller
            outDeployment = deploy;
        }
Example #2
0
 private static bool AreFileNamesEqual(string filepath1, string filepath2)
 {
     return(CgbUtils.NormalizePath(filepath1) == CgbUtils.NormalizePath(filepath2));
 }