Example #1
0
 /// <summary>
 /// Stop the engine (this will destroy all the living cells)
 /// </summary>
 public void StopGame()
 {
     _world = null;
 }
Example #2
0
 /// <summary>
 /// Start the CoreEngine (this will create the initial population)
 /// </summary>
 public void StartGame()
 {
     _world = new World();
     _world.Initialize();
 }