Example #1
0
File: Mesh2.cs Project: zon/cell
        public void Update()
        {
            _surfaceAxes.Clear();

            var min = Vec2.positiveInfinity;
            var max = Vec2.negativeInfinity;

            for (var a = 0; a < vertices.Length; a++)
            {
                var b    = (a + 1) % vertices.Length;
                var vert = vertices[a];

                var axis = (vert - vertices[b]).CounterPerpendicular().Normalized();
                if (axis.x < 0)
                {
                    axis *= -1;
                }

                _surfaceAxes.Add(axis);

                min = min.Min(vert);
                max = max.Max(vert);
            }

            bounds = Bounds2.MinMax(min, max);
        }
Example #2
0
File: Area.cs Project: zon/cell
 public Bounds2 ToBounds2()
 {
     return(Bounds2.MinMax(min.ToVec2(), max.ToVec2() + Vec2.one));
 }