private void OnKeyRegisterUsed(On.Celeste.Key.orig_RegisterUsed orig, Celeste.Key self)
 {
     orig(self);
     if (Settings.Enabled)
     {
         ApplyRules(self.Scene, "UseKey");
     }
 }
 private void OnKeyOnPlayer(On.Celeste.Key.orig_OnPlayer orig, Celeste.Key self, Celeste.Player player)
 {
     orig(self, player);
     if (Settings.Enabled)
     {
         ApplyRules(self.Scene, "CollectKey");
     }
 }