void Awake()
    {
        string cefServerPath = null;

        if (!UseInternalProcess)
        {
            CefClient.InstanceManager instanceManager = gameObject.AddComponent <CefClient.InstanceManager>();
            instanceManager.EventServerPort = EventServerPort;

            instanceManager.Initialize();
            DontDestroyOnLoad(instanceManager);

            return;
        }

        #if UNITY_EDITOR
        cefServerPath = Application.dataPath + @"\..\CefServer";
        #endif

        if (cefServerPath == null)
        {
            cefServerPath = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + @"\..\..\CefServer";
        }


        _process = new Process()
        {
            StartInfo = new ProcessStartInfo()
            {
                WorkingDirectory = cefServerPath,
                FileName         = cefServerPath + @"\CefServer.exe",
                Arguments        = EventServerPort.ToString(),
                UseShellExecute  = false,
                CreateNoWindow   = true
            }
        };

        if (_process.Start())
        {
            Thread.Sleep(1000);

            _running = true;
            CefClient.InstanceManager instanceManager = gameObject.AddComponent <CefClient.InstanceManager>();
            instanceManager.EventServerPort = EventServerPort;

            instanceManager.Initialize();
            DontDestroyOnLoad(instanceManager);
        }
    }