Example #1
0
        public void Draw(SpriteBatch spriteBatch, GunLevelUnit gunLevel,
                         GunExperienceUnit currentExperience, GunExperienceUnit levelExpereince)
        {
            levelSprite.Draw(spriteBatch,
                             Units.TileToGame(LevelDrawX),
                             DrawY);
            number.number = Convert.ToInt32(gunLevel);
            number.LoadNumber();
            number.Draw(spriteBatch, LevelNumberDrawX, DrawY);
            experienceBarSprite.Draw(spriteBatch,
                                     ExperienceBarDrawX, DrawY);

            if (currentExperience < levelExpereince)
            {
                fillSprite.SetPercentageWidth((float)currentExperience / (float)levelExpereince);
                fillSprite.Draw(spriteBatch, ExperienceBarDrawX, DrawY);
            }
            else
            {
                maxSprite.Draw(spriteBatch, ExperienceBarDrawX, DrawY);
            }

            if (flashTimer.Active && flashTimer.CurrentTime.Ticks / FlashPeriod.Ticks % 2 == 0)
            {
                flashSprite.Draw(spriteBatch, ExperienceBarDrawX, DrawY);
            }
        }
Example #2
0
 public void Draw(SpriteBatch spriteBatch)
 {
     if (timer.Expired)
     {
         return;
     }
     if (type == NumberType.Damage)
     {
         NumberSprite number = NumberSprite.DamageNumber(Content, val);
         number.LoadNumber();
         number.DrawCentered(spriteBatch, centerX, centerY + offsetY);
     }
     else
     {
         NumberSprite number = NumberSprite.ExperienceNumber(Content, val);
         number.LoadNumber();
         number.DrawCentered(spriteBatch, centerX, centerY + offsetY);
     }
 }