void GenerateIsometric(WallGrid grid, IHeightMap floorHeightMap, IHeightMap ceilingHeightMap) { ceilingMesh = MeshBuilder.BuildCeiling(grid, ceilingHeightMap); outlines = OutlineGenerator.Generate(ceilingMesh); wallMesh = MeshBuilder.BuildWalls(outlines, floorHeightMap, ceilingHeightMap); floorMesh = MeshBuilder.BuildFloor(grid, floorHeightMap); }
void GenerateEnclosed(WallGrid grid, IHeightMap floorHeightMap, IHeightMap enclosureHeightMap) { floorMesh = MeshBuilder.BuildFloor(grid, floorHeightMap); outlines = OutlineGenerator.Generate(floorMesh, reverseOutlines: true); ceilingMesh = MeshBuilder.BuildEnclosure(floorMesh, enclosureHeightMap); wallMesh = MeshBuilder.BuildWalls(outlines, floorHeightMap, enclosureHeightMap); PruneWallsAtGlobalSeams(grid.Scale); }