Example #1
0
        public static Victim CreateVictimOfClass(VictimConfig vicConfig, Vector2 position, MegaTile megaTile, Level level)
        {
            Victim returnVictim = null;

            switch (vicConfig.VictimClass)
            {
                case VictimClass.BASE:
                    returnVictim = new VictimBase(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.CAR:
                    returnVictim = new VictimCar(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.HOUSE:
                    returnVictim = new VictimHouse(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.SKYSCRAPER:
                    returnVictim = new VictimSkyscraper(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.BOSS:
                    returnVictim = new VictimBoss(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.MAN:
                    returnVictim = new VictimMan(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, position);
                    break;
                case VictimClass.PLANE:
                    if (level == null)
                    {
                        throw new Exception("Level cannot be null for construction of a plane");
                    }
                    returnVictim = new VictimPlane(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, level);
                    break;
                case VictimClass.UFO:
                    if (level == null)
                    {
                        throw new Exception("Level cannot be null for construction of a UFO");
                    }
                    returnVictim = new VictimUFO(megaTile, vicConfig.GroundAnim.Copy(), vicConfig.StumpAnim.Copy(), vicConfig.ExplodeAnim.Copy(),
                            vicConfig.TornadoAnim.Copy(), vicConfig.VictimSound, level);
                    break;
                default:
                    throw new ApplicationException("Attempted to create a victim of a class that doesn't exist!");
                    break;
            }

            //Set other properties for victims
            returnVictim.Mass= vicConfig.Mass;
            returnVictim.GroundHealth = vicConfig.GroundHealth;
            returnVictim.TornadoHealth = vicConfig.TorontoHealth;
            returnVictim.speed = vicConfig.VictimSpeed;
            Victim.CurrentVicitimID = Victim.CurrentVicitimID + 1;
            returnVictim.VictimID = Victim.CurrentVicitimID;

            return returnVictim;
        }
Example #2
0
 public static Victim CreateVictimOfClass(VictimConfig vicConfig, Vector2 position, MegaTile megaTile)
 {
     return CreateVictimOfClass(vicConfig, position, megaTile, null);
 }
Example #3
0
        //Try to randomly place a victim of a specific type on this mega tile
        private bool tryAddingVictim(VictimConfig vc)
        {
            rand.Next();

            //Pick random location to try adding the victim
            int maxWidth = bounds.Left + bounds.Width - vc.GroundAnim.FrameWidth;
            if (maxWidth < bounds.Left)
                maxWidth = bounds.Left;
            int maxHeight = bounds.Top + bounds.Height - vc.GroundAnim.FrameHeight;
            if (maxHeight < bounds.Top)
                maxHeight = bounds.Top;
            Vector2 randomLoc = new Vector2(rand.Next(bounds.Left, maxWidth),
                 rand.Next(bounds.Top, maxHeight));

            //check for collisions with existing objects
            //If a collision is found, return failure
            foreach (Victim v in victims)
            {
                if(v.Bounds.Intersects(new Rectangle2D(randomLoc.X, randomLoc.Y,
                vc.GroundAnim.FrameWidth, vc.GroundAnim.FrameHeight))){
                    return false;
                }
            }

            //Put the victim in a random location
            victims.Add(VictimFactory.CreateVictimOfClass(vc,
                randomLoc, this));

            //Check for a boss victim and notify level if one is created
            if (vc.VictimClass == VictimClass.BOSS)
            {
                level.NumberBossesAlive += 1;
            }

            return true;
        }
Example #4
0
 public static Victim CreateVictimOfClass(VictimConfig vicConfig, Level level)
 {
     return CreateVictimOfClass(vicConfig, new Vector2(0,0), null, level);
 }
Example #5
0
        //Read in all attributes and sub-elements for a Victim type
        //Reader should be positioned on a VICTIMTYPE element
        private static void ReadVictimType(XmlTextReader reader, ContentManager content)
        {
            string tempString;

            //Move to first attribute for this victim
            if (reader.MoveToFirstAttribute())
            {
                //Create a new victim type
                VictimConfig tempVictimType = new VictimConfig();

                //Loop through all attributes for Victim type
                do{

                    try
                    {
                        //Get the attribute name
                        tempString = reader.Name.ToUpper();

                        if (tempString == "MASS")
                        {
                            tempVictimType.Mass = float.Parse(reader.Value);
                        }
                        else if(tempString == "GROUNDHEALTH"){
                            tempVictimType.GroundHealth = float.Parse(reader.Value);
                        }
                        else if(tempString == "TORNADOHEALTH"){
                            tempVictimType.TorontoHealth = float.Parse(reader.Value);
                        }
                        else if (tempString == "NAME")
                        {
                            tempVictimType.VictimName = reader.Value;
                        }
                        else if (tempString == "SOUNDEFFECT")
                        {
                            tempVictimType.VictimSound = reader.Value;
                        }
                        else if (tempString == "CLASS")
                        {
                            tempVictimType.VictimClass = (VictimClass)Enum.Parse(typeof(VictimClass), reader.Value.ToUpper());
                        }
                        else if (tempString == "SPEED")
                        {
                            tempVictimType.VictimSpeed = float.Parse(reader.Value);
                        }
                        //Handle undefined level attributes
                        else
                        {
                            throw new ApplicationException("Invalid Victim type attribute '" + tempString + "' on line " + reader.LineNumber);
                        }
                    }
                    catch (Exception e)
                    {
                        throw new ApplicationException("Error parsing Victim type attribute on line " + reader.LineNumber +
                                ": " + e.Message);
                    }

                } while (reader.MoveToNextAttribute());

                //Look for nested elements
                while (!(reader.NodeType == XmlNodeType.EndElement && reader.Name.ToUpper() == "VICTIMTYPE"))
                {
                    reader.Read();
                    reader.MoveToContent();
                    string animTypeName;

                    if (reader.NodeType == XmlNodeType.Element)
                    {
                        tempString = reader.Name.ToUpper();

                        //Look for valid Victim type sub-elements
                        if (tempString == "ANIMATION")
                        {
                            reader.MoveToFirstAttribute();
                            animTypeName = reader.Name.ToUpper();

                            //Make sure type attribute is defined first
                            if (animTypeName == "TYPE")
                            {
                                animTypeName = reader.Value.ToUpper();
                            }
                            else
                            {
                                throw new ApplicationException("Type attribute must be provided first for animation on line " + reader.LineNumber);
                            }

                            //Check which type of animation this is defining
                            if (animTypeName == "GROUND")
                            {
                                tempVictimType.GroundAnim = ReadAnimation(reader, content);
                            }
                            else if (animTypeName == "STUMP")
                            {
                                tempVictimType.StumpAnim = ReadAnimation(reader, content);
                            }
                            else if (animTypeName == "EXPLODE")
                            {
                                tempVictimType.ExplodeAnim = ReadAnimation(reader, content);
                            }
                            else if (animTypeName == "TORNADO")
                            {
                                tempVictimType.TornadoAnim = ReadAnimation(reader, content);
                            }
                            else
                            {
                                throw new ApplicationException("Invalid Victim Animation type '" + animTypeName + "' on line " + reader.LineNumber);
                            }
                        }
                        else
                        {
                            throw new ApplicationException("Invalid Victim Type Sub-Element '" + tempString + "' on line " + reader.LineNumber);
                        }
                    }

                }

                //Add the Victim type to the list
                victimTypes.Add(tempVictimType);

            }
        }