public Tornado(Level level, Vector2 position, float lifeDecayRatio) { ParentLevel = level; // initialize variables Victims = new List<Victim>(); Debris = new List<Victim>(); Position = position; Velocity = new Vector2(0f, 0f); Acceleration = new Vector2(0f, 0f); RotationalSpeed = 10f; DamageFactor = 0f; Radius = 100.0f; TotalMass = 0.0f; MaxLife = 1000f; Life = MaxLife; LifeDecayRatio = lifeDecayRatio; Category = TornadoCategory.Gale; CategoryValue = 0f; MouseControl = new MouseControl(); GodMode = false; CenterFont = ParentLevel.Game.Content.Load<SpriteFont>(@"Graphics\Font\Impact"); // add the constant debris for (int i = 0; i < 20; i++) { Animation leafAnim = new Animation(ParentLevel.Game.Content.Load<Texture2D>("Graphics\\Objects\\leaf"), 10, 4, 1); Victim debris = new VictimLeaf(null,leafAnim,leafAnim,leafAnim,leafAnim, "", Position); debris.tornado = this; debris.state = Victim.State.Flying; Victims.Add(debris); } ParentLevel.Music.Play(0, true); }