/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(graphics.GraphicsDevice); backgroundTexture = Content.Load <Texture2D>("Textures/ground"); skyTexture = Content.Load <Texture2D>("Textures/sky"); endObjectTexture = Content.Load <Texture2D>("Textures/log"); tahomaFont = Content.Load <SpriteFont>("Fonts/TahomaFont"); playerCatapult.Initialize(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. SpriteBatch = new SpriteBatch(GraphicsDevice); backGroundTexture = Content.Load <Texture2D>("Textures/ground"); skyTexture = Content.Load <Texture2D>("Textures/sky"); endObjectTexture = Content.Load <Texture2D>("Textures/log"); tahomaFont = Content.Load <SpriteFont>("Fonts/TahomaFont"); playerCatapult.Initialize(); // TODO: use this.Content to load your game content here }