Example #1
0
        public static SerializableCity GetSave()
        {
            var city = new SerializableCity {
                Money = 10, Cells = new List <SerializableCell>()
            };
            var mat = Common.Matrix;

            for (int i = 0; i < Constants.GridSize; i++)
            {
                for (int j = 0; j < Constants.GridSize; j++)
                {
                    if (mat[i, j].obj != null)                  // need to apply to all cells that have status diferent  of zero
                    {
                        city.Cells.Add(new SerializableCell
                        {
                            I        = i,
                            J        = j,
                            Type     = mat[i, j].type,
                            Status   = mat[i, j].status,
                            Rotation = mat[i, j].obj.transform.rotation
                        });
                    }
                }
            }

            return(city);
        }
Example #2
0
        public static void OpenSave(SerializableCity city)
        {
            var mat = Common.Matrix;

            foreach (var cell in city.Cells)
            {
                var c = mat[cell.I, cell.J];

                c.type   = cell.Type;
                c.status = cell.Status;
                c.obj    = GameController.InitObj(GameModel.Get(cell.Type), c.center, cell.Rotation);
            }
        }