public void initializePlayerBoardsPosition() { //add dummy positions playerPositions.Clear(); for (int j = 0; j < 4; j++) { playerPositions.Add(new playerPosition()); } int StartPosition = boardBelongsTo; for (int i = 0; i < 4; i++) { playerPosition Position = new playerPosition(); if (StartPosition > 3) { StartPosition = 0; } if (i == 0) { Position.seat = "S"; Position.x = 175; Position.y = 350; } if (i == 1) { Position.seat = "W"; Position.x = 20; Position.y = 100; } if (i == 2) { Position.seat = "N"; Position.x = 175; Position.y = 30; } if (i == 3) { Position.seat = "E"; Position.x = 480; Position.y = 100; } playerPositions[StartPosition] = Position; StartPosition++; } }
public void initializePlayerBoardsPosition() { //add dummy positions playerPositions.Clear(); for (int j = 0; j < 4; j++) { playerPositions.Add(new playerPosition()); } int StartPosition = boardBelongsTo; for (int i = 0; i < 4; i++) { playerPosition Position = new playerPosition(); if (StartPosition > 3) StartPosition = 0; if (i == 0) { Position.seat = "S"; Position.x = 175; Position.y = 350; } if (i == 1) { Position.seat = "W"; Position.x = 20; Position.y = 100; } if (i == 2) { Position.seat = "N"; Position.x = 175; Position.y = 30; } if (i == 3) { Position.seat = "E"; Position.x = 480; Position.y = 100; } playerPositions[StartPosition] = Position; StartPosition++; } }