public void Awake() { trigger = Trigger.Instance; gaze = gameObject.GetComponent<CardboardControlGaze>(); box = gameObject.GetComponent<CardboardControlBox>(); // Prevent the screen from dimming / sleeping Screen.sleepTimeout = SleepTimeout.NeverSleep; }
void Awake() { if (instance == null) { instance = this; } if (instance != this) { Debug.LogWarning("CardboardControll object should be a singleton."); enabled = false; return; } }