public void Awake() { trigger = Trigger.Instance; gaze = gameObject.GetComponent <CardboardControlGaze>(); box = gameObject.GetComponent <CardboardControlBox>(); // Prevent the screen from dimming / sleeping Screen.sleepTimeout = SleepTimeout.NeverSleep; }
public void Awake() { trigger = Trigger.Instance; gaze = gameObject.GetComponent<CardboardControlGaze>(); box = gameObject.GetComponent<CardboardControlBox>(); // Prevent the screen from dimming / sleeping Screen.sleepTimeout = SleepTimeout.NeverSleep; }