private void btnOpenSave_Click(object sender, RoutedEventArgs e)
        {
            // Creating \Pentegames directory so there is no error
            System.IO.Directory.CreateDirectory(@"\CardGameGallery\Go Fish");
            OpenFileDialog openFileDialog = new OpenFileDialog();

            openFileDialog.InitialDirectory = @"C:\CardGameGallery\Go Fish";
            openFileDialog.Multiselect      = true;
            openFileDialog.Filter           = "Go Fish Saves|*.GoFish";
            //openFileDialog.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
            if (openFileDialog.ShowDialog() == true)
            {
                try
                {
                    // Get the file path chosen by the user
                    stream = new FileStream(@$ "{openFileDialog.FileName}", FileMode.Open, FileAccess.Read);
                    // Deserializing the game save file to a GameSave object
                    save = (GoFishSaveGame)formatter.Deserialize(stream);
                    // Opening the play window with the GameSave object
                    playGoFishWindow = new PlayGoFishWindow(save, openFileDialog.FileName, this);
                    // Hiding main menu withle play window is up
                    Hide();
                    // Displaying the play window
                    playGoFishWindow.Show();
                    // CLosing the stream to free up resources
                    stream.Close();
                }
                catch
                {
                    // If an error occurs while opening save file
                    MessageBox.Show("Something went wrong, try again.");
                }
            }
        }
        // Is called as the window is closing
        private void btnPlay_Click(object sender, RoutedEventArgs e)
        {
            if (!((bool)rb1.IsChecked | (bool)rb2.IsChecked | (bool)rb3.IsChecked | (bool)rb4.IsChecked))
            {
                MessageBox.Show("Please select number of players"); return;
            }
            this.Hide();

            // If only one human player is playing
            if (numOfPlayers == 1)
            {
                // Creating a new player with witht he parameters (name, isAi, number of captures, is player AI?)
                playersList.Add(new GoFishPlayer(txtName1.Text));
                playersList.Add(new GoFishPlayer(txtName2.Text, true)); // If there is only one human player there must be an ai
            }
            else if (numOfPlayers == 2)
            {
                playersList.Add(new GoFishPlayer(txtName1.Text));
                playersList.Add(new GoFishPlayer(txtName2.Text, (bool)p2.IsChecked));
            }
            else if (numOfPlayers == 3)
            {
                playersList.Add(new GoFishPlayer(txtName1.Text));
                playersList.Add(new GoFishPlayer(txtName2.Text, (bool)p2.IsChecked));
                playersList.Add(new GoFishPlayer(txtName3.Text, (bool)p2.IsChecked));
            }
            else if (numOfPlayers == 4)
            {
                playersList.Add(new GoFishPlayer(txtName1.Text));
                playersList.Add(new GoFishPlayer(txtName2.Text, (bool)p2.IsChecked));
                playersList.Add(new GoFishPlayer(txtName3.Text, (bool)p2.IsChecked));
                playersList.Add(new GoFishPlayer(txtName4.Text, (bool)p2.IsChecked));
            }



            // Creating a new play window, the game will carry on there
            playGoFishWindow = new PlayGoFishWindow(playersList, this);
            Hide(); // Hiding the main menu while the play window is up
            playGoFishWindow.Show();
        }