Example #1
0
        private static void RestartAGame(PacketHeader header, Connection connection, string message)
        {
            string clientIp   = GetIp(connection.ToString());
            int    clientPort = GetPort(connection.ToString());

            Console.WriteLine(connection.ToString() + " --> " + message);

            Plateau p = FindPlayer(clientIp, clientPort);

            p.Cards         = new Deck();
            p.Player.Cards  = p.Cards.getCards(5);
            p.Player2       = new IA();
            p.Player2.Cards = p.Cards.getCards(5);

            string cards = JsonConvert.SerializeObject(p.Player.Cards);
            string res   = JsonConvert.SerializeObject(new Message()
            {
                Content = cards
            });

            NetworkComms.SendObject("Start Turn", clientIp, clientPort, res);
        }
Example #2
0
        private static Plateau FindPlayer(string ip, int port)
        {
            foreach (Plateau p in parties)
            {
                if (p.Player.Ip == ip && p.Player.Port == port)
                {
                    return(p);
                }
            }
            Plateau plateau = new Plateau()
            {
                Player = new Player()
                {
                    Ip = ip, Port = port
                },
                Player2 = new IA(),
                Cards   = new Deck()
            };

            parties.Add(plateau);
            return(plateau);
        }
Example #3
0
        private static void ChangeCardRequest(PacketHeader header, Connection connection, string message)
        {
            string clientIp   = GetIp(connection.ToString());
            int    clientPort = GetPort(connection.ToString());

            Console.WriteLine(connection.ToString() + " --> " + message);

            Message msg   = JsonConvert.DeserializeObject <Message>(message);
            Plateau p     = JsonConvert.DeserializeObject <Plateau>(msg.Content);
            Plateau pFind = FindPlayer(clientIp, clientPort);

            if (p != pFind)
            {
                pFind = p;
            }
            Message msgRes = new Message()
            {
                Content = JsonConvert.SerializeObject(p.Player.Cards)
            };
            string res = JsonConvert.SerializeObject(msgRes);

            NetworkComms.SendObject("Card Changed", p.Player.Ip, p.Player.Port, res);
        }
Example #4
0
        private static void PlayerTurn(PacketHeader header, Connection connection, string message)
        {
            string clientIp   = GetIp(connection.ToString());
            int    clientPort = GetPort(connection.ToString());

            Console.WriteLine(connection.ToString() + " --> " + message);

            Message msg     = JsonConvert.DeserializeObject <Message>(message);
            Plateau plateau = JsonConvert.DeserializeObject <Plateau>(msg.Content);

            for (int i = 0; i < parties.Count; i++)
            {
                if (parties[i].Player.Ip == clientIp && parties[i].Player.Port == clientPort)
                {
                    parties[i] = plateau;
                }
            }
            string res = JsonConvert.SerializeObject(new Message()
            {
                Content = "OK"
            });

            NetworkComms.SendObject("Play", clientIp, clientPort, res);
        }