Example #1
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png",0, 0);

            // Draw the top card
            Card top = myGame.TopCard;
            if (top != null)
            {

                SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20);
                SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30);
                SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40);
                SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 521, 153);
                SwinGame.DrawText (""+ myGame.Score(0), Color.White,"GameFont",0,30);
            }
            else
            {
                SwinGame.DrawText ("No card played yet...", Color.RoyalBlue, 0, 20);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 155, 153);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #2
0
		/// <summary>
		/// Draws the game to the Window.
		/// </summary>
		/// <param name="myGame">The details of the game -- mostly top card and scores.</param>
		private static void DrawGame (Snap myGame)
		{
			SwinGame.DrawBitmap ("Background.png", 0, 0);

			// Draw the top card
			Card top = myGame.TopCard;
			if (top != null)
			{
				SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20);
<<<<<<< HEAD
				SwinGame.DrawText ("Player 1 score: " + myGame.Score (0), Color.RoyalBlue, 0, 30);
				SwinGame.DrawText ("Player 2 score: " + myGame.Score (1), Color.RoyalBlue, 0, 40);
=======
				SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, "GameFont", 0, 30);
				SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40);
>>>>>>> 4efbefc0ee5f2b90fa08132b330f5d1cee89cfc2
				SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 521, 153);
			}
			else
			{
				SwinGame.DrawText ("No card played yet...", Color.RoyalBlue, 0, 20);
			}

			// Draw the back of the cards... to represent the deck
			SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 155, 153);

			//Draw onto the screen
			SwinGame.RefreshScreen (60);
		}