static void Main(string[] args) { //TODO //Create a seperate class file called Car //Car shall have the following properties: Year, Make, Model, EngineNoise, HonkNoise, IsDriveable //Car shall have the following methods: MakeEngineNoise(), MakeHonkNoise() //The methods should take one string parameter: the respective noise property Carlot listofcar = new Carlot(); Car firstcar = new Car(1992, "Ford", "Mustang", "available"); //Car secondcar = new Car(); //firstcar.Year = 1992; //firstcar.Model = "Ford"; //firstcar.Make = "human"; //firstcar.Isdliverable = "available"; listofcar.AuthorList.Add(firstcar); //listofcar.display(); Console.WriteLine($"{firstcar.Model} was made in {firstcar.Year} by {firstcar.Make} and it is now {firstcar.Isdeliverable}"); //Console.WriteLine(firstcar.Model); Car secondcar = new Car(1992, "Ferrari", "Mustang", "available"); listofcar.AuthorList.Add(secondcar); secondcar.speak(); //Now that the Car class is created we can instanciate 3 new cars //Set the properties for each of the cars //Call each of the methods for each car Car thirdcar = new Car(1992, "Ford", "Mustang", "available"); thirdcar.speak(); thirdcar.EngineNoise("Loud"); thirdcar.honkNoise("Medium"); listofcar.display(); //*************BONUS*************// // Set the properties utilizing the 3 different ways we learned about, one way for each car //*************BONUS X 2*************// //Create a CarLot class //It should have at least one property: a List of cars //Instanciate the a Carlot at the beginning of the program and as you create a car add the car to the list. //At the end iterate through the list printing each of car's Year, Make, and Model to the console }