private void AddPowerButton_Click(object sender, EventArgs e)
 {
     if ((string)PowerTypeSelectionComboBox.SelectedItem == string.Empty)
     {
         return;
     }
     if (CharactersListBox.SelectedIndex < 0)
     {
         return;
     }
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Reserve") == 0)
     {
         EnergyReserve En = new EnergyReserve();
         En.Name = "Energy Reserve";
         (CharactersListBox.SelectedItem as Character).addpower(En);
     }
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Armor") == 0)
     {
         Armor Arm = new Armor();
         Arm.Name = "Armor";
         (CharactersListBox.SelectedItem as Character).addpower(Arm);
     }
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Blast") == 0)
     {
         EnergyBlast En = new EnergyBlast();
         En.Name         = "Energy Blast";
         En.EnergySource = SelectedCharacter;
         (CharactersListBox.SelectedItem as Character).addpower(En);
     }
     PowersListBox.DataSource = null;
     PowersListBox.DataSource = (CharactersListBox.SelectedItem as Character).Powers;
 }
Example #2
0
        static void Main(string[] args)
        {
#if true
            Multipower MentalistTricks = new Multipower();
            MentalistTricks.EnergySource = new EnergyReserve();
            MentalistTricks.EnergySource.MaxEnergy = 100;
            MentalistTricks.EnergySource.Energy = 100;
            MentalistTricks.Name = "Mentalist Tricks";
            EnergyBlast EnBlast = new EnergyBlast();
            EnBlast.EnergySource = MentalistTricks.EnergySource;
            EnBlast.Dice = 2;
            EnBlast.Name = "Psi Blast";
            EnergyBlast EffBolt = new EnergyBlast();
            EffBolt.EnergySource = MentalistTricks.EnergySource;
            EffBolt.Dice = 8;
            EffBolt.Name = "EFF BOLT";
            EnergyBlast OmegaCannon = new EnergyBlast();
            OmegaCannon.Name = "Omega Cannon";
            OmegaCannon.Dice = 15;
            OmegaCannon.EnergySource = MentalistTricks.EnergySource;
            MentalistTricks.Powers.Add(EnBlast);
            MentalistTricks.Powers.Add(EffBolt);
            MentalistTricks.Powers.Add(OmegaCannon);
            MentalistTricks.calculatecost();
            foreach (Power p in MentalistTricks.Powers)
            {
                Console.WriteLine("--------------------------------------------------");
                p.Display();
            }
            Console.WriteLine("--------------------------------------------------");
            Console.WriteLine("Point Cost: " + MentalistTricks.RealPointCost);
#endif
#if false
            Database Active = Database.GetActiveDatabase();
            Active.AddCharacter(Newcharacter("Bob"));
            Active.AddCharacter(Newcharacter("Marie"));
            Active.AddCharacter(Newcharacter("Laura"));
            Active.AddCharacter(Newcharacter("Robert"));
            Active.AddCharacter(Newcharacter("Kerchik"));
            Active.AddCharacter(Newcharacter("Maldor"));
            Active.AddCharacter(Newcharacter("GALAVOR DESTROYER OF HUMANITY"));
            Active.Save();

#endif
#if false
            Database.LoadDatabase();
            Database.GetActiveDatabase().ReadCharacters();
            Character_Editter_Form CHARFORM = new Character_Editter_Form();
            Application.Run(CHARFORM);
            Event();
#endif
            Console.ReadLine();
        }
Example #3
0
        static void Main(string[] args)
        {
#if true
            Multipower MentalistTricks = new Multipower();
            MentalistTricks.EnergySource           = new EnergyReserve();
            MentalistTricks.EnergySource.MaxEnergy = 100;
            MentalistTricks.EnergySource.Energy    = 100;
            MentalistTricks.Name = "Mentalist Tricks";
            EnergyBlast EnBlast = new EnergyBlast();
            EnBlast.EnergySource = MentalistTricks.EnergySource;
            EnBlast.Dice         = 2;
            EnBlast.Name         = "Psi Blast";
            EnergyBlast EffBolt = new EnergyBlast();
            EffBolt.EnergySource = MentalistTricks.EnergySource;
            EffBolt.Dice         = 8;
            EffBolt.Name         = "EFF BOLT";
            EnergyBlast OmegaCannon = new EnergyBlast();
            OmegaCannon.Name         = "Omega Cannon";
            OmegaCannon.Dice         = 15;
            OmegaCannon.EnergySource = MentalistTricks.EnergySource;
            MentalistTricks.Powers.Add(EnBlast);
            MentalistTricks.Powers.Add(EffBolt);
            MentalistTricks.Powers.Add(OmegaCannon);
            MentalistTricks.calculatecost();
            foreach (Power p in MentalistTricks.Powers)
            {
                Console.WriteLine("--------------------------------------------------");
                p.Display();
            }
            Console.WriteLine("--------------------------------------------------");
            Console.WriteLine("Point Cost: " + MentalistTricks.RealPointCost);
#endif
#if false
            Database Active = Database.GetActiveDatabase();
            Active.AddCharacter(Newcharacter("Bob"));
            Active.AddCharacter(Newcharacter("Marie"));
            Active.AddCharacter(Newcharacter("Laura"));
            Active.AddCharacter(Newcharacter("Robert"));
            Active.AddCharacter(Newcharacter("Kerchik"));
            Active.AddCharacter(Newcharacter("Maldor"));
            Active.AddCharacter(Newcharacter("GALAVOR DESTROYER OF HUMANITY"));
            Active.Save();
#endif
#if false
            Database.LoadDatabase();
            Database.GetActiveDatabase().ReadCharacters();
            Character_Editter_Form CHARFORM = new Character_Editter_Form();
            Application.Run(CHARFORM);
            Event();
#endif
            Console.ReadLine();
        }
Example #4
0
 public EnergyBlastEditForm(Character Chara, EnergyBlast Pow)
 {
     InitializeComponent();
     ParentCharacter = Chara;
     SelectedEnergyBlast = Pow;
     EnergySourceComboBox.Items.Add(ParentCharacter);
     for (int i = 0; i < ParentCharacter.Powers.Count; i++)
     {
         if (ParentCharacter.Powers[i] is IEnergy)
         {
             EnergySourceComboBox.Items.Add(ParentCharacter.Powers[i]);
         }
     }
     EnergySourceComboBox.SelectedIndex = 0;
     name = SelectedEnergyBlast.Name;
     dice = SelectedEnergyBlast.Dice;
     pointcost = SelectedEnergyBlast.RealPointCost;
 }
Example #5
0
 public EnergyBlastEditForm(Character Chara, EnergyBlast Pow)
 {
     InitializeComponent();
     ParentCharacter     = Chara;
     SelectedEnergyBlast = Pow;
     EnergySourceComboBox.Items.Add(ParentCharacter);
     for (int i = 0; i < ParentCharacter.Powers.Count; i++)
     {
         if (ParentCharacter.Powers[i] is IEnergy)
         {
             EnergySourceComboBox.Items.Add(ParentCharacter.Powers[i]);
         }
     }
     EnergySourceComboBox.SelectedIndex = 0;
     name      = SelectedEnergyBlast.Name;
     dice      = SelectedEnergyBlast.Dice;
     pointcost = SelectedEnergyBlast.RealPointCost;
 }
Example #6
0
        static Character Newcharacter(string name)
        {
            Character C        = new Character();
            IEnergy   ERESERVE = C;

            C.Name = name;
            int chance = prng.Next(1, 101);

            if (chance > 30)
            {
                ERESERVE           = new EnergyReserve();
                ERESERVE.MaxEnergy = prng.Next(1, 9) * 10;
                ERESERVE.Energy    = ERESERVE.MaxEnergy;
                (ERESERVE as Power).calculatecost();
                (ERESERVE as Entity).Name        = "Energy Reserve";
                (ERESERVE as EnergyReserve).User = C;
                C.addpower((Power)ERESERVE);
            }
            chance = prng.Next(1, 101);
            if (chance > 20)
            {
                EnergyBlast EBLAST = new EnergyBlast();
                EBLAST.Name         = "Energy Blast";
                EBLAST.Dice         = prng.Next(1, 6);
                EBLAST.EnergySource = ERESERVE;
                EBLAST.DamageClass  = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1);
                EBLAST.DamageType   = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1);
                EBLAST.User         = C;
                EBLAST.calculatecost();
                C.addpower(EBLAST);
            }
            if (chance > 60)
            {
                Armor ARMORPOWER = new Armor();
                ARMORPOWER.Name         = "Armor";
                ARMORPOWER.REDEF        = prng.Next(1, 10);
                ARMORPOWER.RPDEF        = prng.Next(1, 10);
                ARMORPOWER.EnergySource = ERESERVE;
                ARMORPOWER.User         = C;
                ARMORPOWER.calculatecost();
                C.addpower(ARMORPOWER);
            }
            return(C);
        }
 private void EditPowerButton_Click(object sender, EventArgs e)
 {
     if (SelectedType == selectiontype.Energy_Blast)
     {
         EnergyBlast         En       = (EnergyBlast)SelectedPower;
         EnergyBlastEditForm EditForm = new EnergyBlastEditForm(SelectedCharacter, En);
         if (EditForm.ShowDialog() == DialogResult.OK)
         {
             En.Name         = EditForm.name;
             En.Dice         = EditForm.dice;
             En.EnergySource = EditForm.energysource;
             En.calculatecost();
             CharCalcpoints();
         }
         EditForm.Dispose();
     }
     PowersListBox.DataSource = null;
     PowersListBox.DataSource = (CharactersListBox.SelectedItem as Character).Powers;
 }
Example #8
0
 static Character Newcharacter(string name)
 {
     Character C = new Character();
     IEnergy ERESERVE = C;
     C.Name = name;
     int chance = prng.Next(1, 101);
     if (chance > 30)
     {
         ERESERVE = new EnergyReserve();
         ERESERVE.MaxEnergy = prng.Next(1, 9) * 10;
         ERESERVE.Energy = ERESERVE.MaxEnergy;
         (ERESERVE as Power).calculatecost();
         (ERESERVE as Entity).Name = "Energy Reserve";
         (ERESERVE as EnergyReserve).User = C;
         C.addpower((Power)ERESERVE);
     }
     chance = prng.Next(1, 101);
     if (chance > 20)
     {
         EnergyBlast EBLAST = new EnergyBlast();
         EBLAST.Name = "Energy Blast";
         EBLAST.Dice = prng.Next(1, 6);
         EBLAST.EnergySource = ERESERVE;
         EBLAST.DamageClass = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1);
         EBLAST.DamageType = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1);
         EBLAST.User = C;
         EBLAST.calculatecost();
         C.addpower(EBLAST);
     }
     if (chance > 60)
     {
         Armor ARMORPOWER = new Armor();
         ARMORPOWER.Name = "Armor";
         ARMORPOWER.REDEF = prng.Next(1, 10);
         ARMORPOWER.RPDEF = prng.Next(1, 10);
         ARMORPOWER.EnergySource = ERESERVE;
         ARMORPOWER.User = C;
         ARMORPOWER.calculatecost();
         C.addpower(ARMORPOWER);
     }
     return C;
 }
 private void AddPowerButton_Click(object sender, EventArgs e)
 {
     if ((string)PowerTypeSelectionComboBox.SelectedItem == string.Empty)
     {
         return;
     }
     if (CharactersListBox.SelectedIndex < 0)
         return;
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Reserve") == 0)
     {
         EnergyReserve En = new EnergyReserve();
         En.Name = "Energy Reserve";
         (CharactersListBox.SelectedItem as Character).addpower(En);
     }
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Armor") == 0)
     {
         Armor Arm = new Armor();
         Arm.Name = "Armor";
         (CharactersListBox.SelectedItem as Character).addpower(Arm);
     }
     if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Blast") == 0)
     {
         EnergyBlast En = new EnergyBlast();
         En.Name = "Energy Blast";
         En.EnergySource = SelectedCharacter;
         (CharactersListBox.SelectedItem as Character).addpower(En);
     }
     PowersListBox.DataSource = null;
     PowersListBox.DataSource = (CharactersListBox.SelectedItem as Character).Powers;
 }