static Character Newcharacter(string name) { Character C = new Character(); IEnergy ERESERVE = C; C.Name = name; int chance = prng.Next(1, 101); if (chance > 30) { ERESERVE = new EnergyReserve(); ERESERVE.MaxEnergy = prng.Next(1, 9) * 10; ERESERVE.Energy = ERESERVE.MaxEnergy; (ERESERVE as Power).calculatecost(); (ERESERVE as Entity).Name = "Energy Reserve"; (ERESERVE as EnergyReserve).User = C; C.addpower((Power)ERESERVE); } chance = prng.Next(1, 101); if (chance > 20) { EnergyBlast EBLAST = new EnergyBlast(); EBLAST.Name = "Energy Blast"; EBLAST.Dice = prng.Next(1, 6); EBLAST.EnergySource = ERESERVE; EBLAST.DamageClass = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1); EBLAST.DamageType = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1); EBLAST.User = C; EBLAST.calculatecost(); C.addpower(EBLAST); } if (chance > 60) { Armor ARMORPOWER = new Armor(); ARMORPOWER.Name = "Armor"; ARMORPOWER.REDEF = prng.Next(1, 10); ARMORPOWER.RPDEF = prng.Next(1, 10); ARMORPOWER.EnergySource = ERESERVE; ARMORPOWER.User = C; ARMORPOWER.calculatecost(); C.addpower(ARMORPOWER); } return C; }
private void AddPowerButton_Click(object sender, EventArgs e) { if ((string)PowerTypeSelectionComboBox.SelectedItem == string.Empty) { return; } if (CharactersListBox.SelectedIndex < 0) return; if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Reserve") == 0) { EnergyReserve En = new EnergyReserve(); En.Name = "Energy Reserve"; (CharactersListBox.SelectedItem as Character).addpower(En); } if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Armor") == 0) { Armor Arm = new Armor(); Arm.Name = "Armor"; (CharactersListBox.SelectedItem as Character).addpower(Arm); } if (string.Compare((string)PowerTypeSelectionComboBox.SelectedItem, "Energy Blast") == 0) { EnergyBlast En = new EnergyBlast(); En.Name = "Energy Blast"; En.EnergySource = SelectedCharacter; (CharactersListBox.SelectedItem as Character).addpower(En); } PowersListBox.DataSource = null; PowersListBox.DataSource = (CharactersListBox.SelectedItem as Character).Powers; }