public CNetwork() { this.m_oSocket = null; this.m_oProcess = null; this.m_oLogger = null; this.m_dwSendBuffSize = 0u; this.m_dwRecvBuffSize = 0u; }
/// <summary> /// 初始化Network /// </summary> /// <param name="oProc"></param> /// <param name="oBreaker"></param> /// <param name="dwSendBuffSize">发送缓存数组</param> /// <param name="dwRecvBuffSize">接收缓存数组</param> /// <param name="strLogDir">network.log的目录</param> /// <param name="bLogEnabled">是否启动log</param> /// <returns></returns> public bool Init(INetProcess oProc, IPacketBreaker oBreaker, uint dwSendBuffSize, uint dwRecvBuffSize, string strLogDir, bool bLogEnabled) { this.m_oProcess = oProc; this.m_oBreaker = oBreaker; this.m_dwSendBuffSize = dwSendBuffSize; this.m_dwRecvBuffSize = dwRecvBuffSize; this.m_PieceBufferIO = new PieceBufferIO(); this.m_oDataQueue = new Queue(); this.m_oLogger = new CNetLogger(strLogDir, bLogEnabled); this.m_oLogger.LogInfo("-----------------------------"); this.m_oLogger.LogInfo("Init network succ"); return(true); }