Example #1
0
        /// <summary>
        /// Allocates the unmanaged memory for the midi headers and buffers.
        /// </summary>
        private void AllocateBuffers()
        {
            if (this.BufferSize > 0 && this.BufferCount > 0)
            {
                this.memHeaders = MemoryUtil.Alloc(MemoryUtil.SizeOfMidiHeader * this.BufferCount);
                this.memBuffers = MemoryUtil.Alloc(this.BufferSize * this.BufferCount);
                GC.AddMemoryPressure((MemoryUtil.SizeOfMidiHeader + this.BufferSize) * this.BufferCount);

                IntPtr headerMem = IntPtr.Add(this.memHeaders, 0);
                IntPtr bufferMem = IntPtr.Add(this.memBuffers, 0);

                for (int i = 0; i < this.BufferCount; i++)
                {
                    var buffer = new MidiBufferStream(headerMem, bufferMem, this.BufferSize, this.StreamAccess);

                    try
                    {
                        this.unusedBuffers.Enqueue(buffer);
                        this.mapBuffers.Add(headerMem, buffer);

                        headerMem = IntPtr.Add(headerMem, MemoryUtil.SizeOfMidiHeader);
                        bufferMem = IntPtr.Add(bufferMem, this.BufferSize);
                    }
                    catch
                    {
                        buffer.Dispose();
                        throw;
                    }
                }
            }
        }