Example #1
0
        /// <summary>
        /// Validates an attack.
        /// </summary>
        /// <param name="packet">The packet.</param>
        /// <param name="target">The target.</param>
        /// <returns>The status of the validation. (0 = success)</returns>
        public int ValidateAttack(Models.Packets.Entities.InteractionPacket packet, out AttackableEntityController target)
        {
            target = null;

            if (packet == null)
            {
                return(1);
            }

            Models.Maps.IMapObject targetMapObject;
            if (!GetFromScreen(packet.TargetClientId, out targetMapObject))
            {
                return(2);
            }

            target = targetMapObject as AttackableEntityController;

            if (target == null)
            {
                return(3);
            }

            if (AttackableEntity.ClientId != target.AttackableEntity.ClientId)
            {
                var player = target as Player;
                if (player != null)
                {
                    if (!player.LoggedIn)
                    {
                        return(4);
                    }

                    if (DateTime.UtcNow < player.LoginProtectionEndTime)
                    {
                        return(5);
                    }

                    if (DateTime.UtcNow < player.ReviveProtectionEndTime)
                    {
                        return(6);
                    }

                    // Can't attack flying players if not ranged
                    if (packet.Action != Enums.InteractionAction.Shoot &&
                        target.ContainsStatusFlag(Enums.StatusFlag.Fly))
                    {
                        return(7);
                    }

                    var attackerPlayer = AttackableEntity as Player;
                    if (attackerPlayer != null)
                    {
                        var pkStatus = attackerPlayer.ValidPkTarget(player);
                        if (pkStatus != 0)
                        {
                            return(8);
                        }
                    }
                }
            }

            if (!Tools.RangeTools.ValidDistance(MapObject.X, MapObject.Y, target.MapObject.X, target.MapObject.Y))
            {
                return(9);
            }

            if (!AttackableEntity.Alive)
            {
                return(10);
            }

            if (!target.AttackableEntity.Alive)
            {
                return(11);
            }

            return(0);
        }