Example #1
0
        public void ScanForObjects(CandiceDetectionRequest request)
        {
            Vector3 center = transform.position;

            bool       is3D        = request.is3D;
            float      radius      = request.radius;
            float      height      = request.height;
            float      lineOfSight = request.lineOfSight;
            SensorType type        = request.type;
            //Array that will store all collided objects
            //Collider[] hitColliders = Physics.OverlapSphere(center, radius);

            Vector3 halfExtents = new Vector3(radius, height, radius);

            Collider[] hitColliders = null;
            if (type == SensorType.Sphere)
            {
                hitColliders = Physics.OverlapSphere(center, radius);
            }

            Dictionary <string, List <GameObject> > detectedObjects = new Dictionary <string, List <GameObject> >();

            //Loop though each object
            foreach (Collider collider in hitColliders)
            {
                GameObject go       = collider.gameObject;
                float      distance = Vector3.Distance(center, go.transform.position);
                float      angle    = Vector3.Angle(go.transform.position - center, transform.forward);
                if (angle <= lineOfSight / 2)
                {
                    CompareTags(go, request.detectionTags, ref detectedObjects);
                }
            }
            objectDetectedCallback(new CandiceDetectionResults(detectedObjects));
        }