Example #1
0
        public CameraMovementJobManager()
        {
            this.MainCamera = Camera.main;
            this.CameraPivotPointTransform = new TransformAccessArray(new Transform[] { GameObject.FindGameObjectWithTag(TagConstants.CAMERA_PIVOT_POINT_TAG).transform });

            this.CameraMovementJob = new CameraMovementJob(new NativeArray <CameraMovementJobState>(1, Allocator.Persistent));

            this._cameraOrientationSystem     = new CameraOrientationSystem(GameInputManager.Get());
            this.CameraPanningSystem          = new CameraPanningSystem(CameraConfigurationGameObject.Get().CameraMovementConfiguration);
            this.CameraVerticalRotationSystem = new CameraVerticalRotationSystem(CameraConfigurationGameObject.Get().CameraMovementConfiguration);
            this._cameraZoomSystem            = new CameraZoomSystem(this.MainCamera, GameInputManager.Get());

            /// InitState state
            var CameraMovementJobStateStruct = this.CameraMovementJob.GetCameraMovementJobState();

            CameraMovementJobStateStruct.CameraObject.Initialize(this.CameraPivotPointTransform[0], this.MainCamera);
            this._cameraZoomSystem.InitState(ref CameraMovementJobStateStruct);
            this.CameraVerticalRotationSystem.InitState(ref CameraMovementJobStateStruct);

            this.CameraMovementJob.SetCameraMovementJobState(CameraMovementJobStateStruct);
        }
Example #2
0
        public void Execute(int index, TransformAccess transform)
        {
            var CameraMovementJobStateStruct = this.CameraMovementJobState[0];

            var cameraFollowPosition        = CameraFollowSystem.CameraFollowTargetMovement(ref CameraMovementJobStateStruct);
            var cameraDeltaRotation         = CameraOrientationSystem.CameraRotation(in CameraMovementJobStateStruct);
            var cameraPanningDeltaPosition  = CameraPanningSystem.CameraPanningMovement(ref CameraMovementJobStateStruct);
            var cameraVerticalRotationDelta = CameraVerticalRotationSystem.CameraVerticalRotation(ref CameraMovementJobStateStruct);
            var cameraZoomValue             = CameraZoomSystem.CameraZoom(ref CameraMovementJobStateStruct);

            var CameraObject = CameraMovementJobStateStruct.CameraObject;

            var rotation = math.mul(cameraDeltaRotation, CameraObject.CameraPivotPointTransformWithoutOffset.rot);

            CameraObject.CameraPivotPointTransformWithoutOffset = new RigidTransform(rotation, cameraFollowPosition);
            CameraObject.CameraSize = cameraZoomValue;

            CameraMovementJobStateStruct.CameraObject = CameraObject;

            this.CameraMovementJobState[0] = CameraMovementJobStateStruct;

            transform.position = cameraFollowPosition + cameraPanningDeltaPosition;
            transform.rotation = math.mul(rotation, cameraVerticalRotationDelta);
        }