public Rotation () { O = new Slot ("Object"); }
public Deg2Rad() { X = new Slot("Deg"); }
public Max() { A = new Slot("A"); B = new Slot("B"); }
public BoolVar() { V = new Slot("Value"); }
public Multiply() { A = new Slot("A"); B = new Slot("B"); }
internal virtual void Read(BinaryReader r) { if (controller == null) { Debug.LogError("no modifier!"); return; } editorPos.x = r.ReadSingle(); editorPos.y = r.ReadSingle(); Slot[] _slots = this.slots; int scnt = r.ReadInt32(); for (int s = 0; s < scnt; ++s) { string _name = r.ReadString(); Slot slot = null; for (int i = 0; i < _slots.Length; ++i) { if (_slots[i].name == _name) { slot = _slots[i]; break; } } if (slot != null) { int index = r.ReadInt32(); if (index != -1) { slot.input = null; if (index >= 0 && index < controller.nodes.Count) { slot.input = controller.nodes[index]; } } else { slot.input = null; slot.value.Read(r); } } else { int index = r.ReadInt32(); if (index == -1) { Var v = Var.Null; v.Read(r); } } } PoseSlot[] _poseslots = this.poseslots; int sscnt = r.ReadInt32(); for (int s = 0; s < sscnt; ++s) { string _name = r.ReadString(); PoseSlot poseslot = null; for (int i = 0; i < _poseslots.Length; ++i) { if (_poseslots[i].name == _name) { poseslot = _poseslots[i]; break; } } int index = r.ReadInt32(); if (poseslot != null) { if (index != -1) { poseslot.input = null; if (index >= 0 && index < controller.posenodes.Count) { poseslot.input = controller.posenodes[index]; } if (poseslot.input == this) { poseslot.input = null; } } else { poseslot.input = null; poseslot.value = Pose.Default; } } } int dl = r.ReadInt32(); data = r.ReadBytes(dl); if (this is Modifier) { ModifierAsset ma = ScriptableObject.CreateInstance <ModifierAsset>(); ma.modifier = this as Modifier; ma.data = new byte[dl]; Array.Copy(data, ma.data, dl); ma.Load(false); ModifierAsset.DestroyImmediate(ma); } }
internal virtual void Write(BinaryWriter w) { if (controller == null) { Debug.LogError("no controller!"); return; } w.Write(editorPos.x); w.Write(editorPos.y); Slot[] _slots = this.slots; w.Write(_slots.Length); for (int s = 0; s < _slots.Length; ++s) { Slot slot = _slots[s]; w.Write(slot.name); if (slot.input != null) { int index = -1; for (int k = 0; k < controller.nodes.Count; ++k) { if (slot.input == controller.nodes[k]) { index = k; break; } } w.Write(index); } else { w.Write((int)-1); slot.value.Write(w); } } PoseSlot[] _poseslots = this.poseslots; w.Write(_poseslots.Length); for (int s = 0; s < _poseslots.Length; ++s) { PoseSlot poseslot = _poseslots[s]; w.Write(poseslot.name); if (poseslot.input != null) { int index = -1; for (int k = 0; k < controller.posenodes.Count; ++k) { if (poseslot.input == controller.posenodes[k]) { index = k; break; } } w.Write(index); } else { w.Write((int)-1); } } data = new byte[0]; if (this is Modifier) { ModifierAsset ma = ScriptableObject.CreateInstance <ModifierAsset>(); ma.modifier = this as Modifier; ma.Save(); data = new byte[ma.data.Length]; Array.Copy(ma.data, data, ma.data.Length); ModifierAsset.DestroyImmediate(ma); } w.Write((int)(data.Length)); w.Write(data, 0, (int)(data.Length)); }
public SetUserPose() { V = new Slot("Var"); P = new PoseSlot("Pose"); }
public Right() { V = new Slot("Euler"); }