// Use this for initialization
 void Start()
 {
     _playerMovement  = FindObjectOfType <Player_Movement>();
     _transform       = GetComponent <Transform>();
     _enemyController = GetComponent <Fenrir_Controller>();
     _animator        = GetComponent <Animator>();
     _wallCheck       = GetComponentInChildren <Fenrir_WallCheck>();
     _rigidBody2D     = GetComponent <Rigidbody2D>();
     _enemyAttack     = GetComponentInChildren <Fenrir_Attack>();
     _player          = _playerMovement.GetComponent <Transform>();
 }
        // Use this for initialization
        void Start()
        {
            _lineCastObject = GameObject.Find("LineCastEndingPoint");

            _animator            = GetComponent <Animator>();
            _transform           = GetComponent <Transform>();
            _enemyController     = GetComponent <Fenrir_Controller>();
            _turnToPassiveTimer  = _timeBeforeTurningPassive;
            _lineCastEndingPoint = _lineCastObject.GetComponent <Transform>();
            _enemyAttack         = GetComponentInChildren <Fenrir_Attack>();
        }
Example #3
0
 private void Start()
 {
     _instance        = this;
     _hp              = GetComponent <Fenrir_HP>();
     _movement        = GetComponent <Fenrir_Movement>();
     _searchForPlayer = GetComponent <Fenrir_Search>();
     _wallCheck       = GetComponentInChildren <Fenrir_WallCheck>();
     _attack          = GetComponentInChildren <Fenrir_Attack>();
     _attackTrigger   = GetComponentInChildren <Fenrir_AttackTrigger>();
     _audioSource     = GetComponent <AudioSource>();
     _audioSource2    = _attack.GetComponent <AudioSource>();
 }
Example #4
0
        // Use this for initialization
        void Start()
        {
            _enemyController = GetComponent <Fenrir_Controller>();
            _attack          = GetComponentInChildren <Fenrir_Attack>();
            _animator        = GetComponent <Animator>();
            _transform       = GetComponent <Transform>();
            _audioSource     = GetComponent <AudioSource>();

            _originalHP = hitPoints;
            if (thisIsABoss)
            {
                _BossHP = FindObjectOfType <BossHPBarController>();
            }
        }
        // Use this for initialization
        void Start()
        {
            _transform            = GetComponent <Transform>();
            _attackHitBox         = GetComponentInChildren <BoxCollider2D>();
            _attackHitBox.enabled = false;
            _player          = FindObjectOfType <Player_HP>();
            _enemyController = GetComponentInParent <Fenrir_Controller>();
            _animator        = GetComponentInParent <Animator>();
            _rigidBody       = GetComponentInParent <Rigidbody2D>();
            _movement        = GetComponentInParent <Fenrir_Movement>();
            _hp = GetComponentInParent <Fenrir_HP>();

            _coolDownTimer = _attackCoolDown;
            _attackTimer   = _attackTime;
            _delayTimer    = _attackDelay;
            _specialPointL = GameObject.Find("SpecialPointL");
            _specialPointR = GameObject.Find("SpecialPointR");
            _specialEffect = GetComponentInChildren <ParticleSystem>();
            //_bodyTransform = GetComponentInParent<Transform>();
        }
 private void Start()
 {
     _enemyMovement = GetComponentInParent <Fenrir_Movement>();
     _transform     = GetComponent <Transform>();
     _controller    = GetComponentInParent <Fenrir_Controller>();
 }