public Coin(float x, float y) { Position = new Vector2f(x, y); Origin = new Vector2f(8, 8); Size = new Vector2f(16, 16); sprite = new AnimatedSprite(Assets.LoadTexture("Coin.png"), 16, 16, .075f); sprite.Position = Position; sprite.Origin = Origin; }
public void Draw(AnimatedSprite sprite, int depth = 0) { Draw(sprite.Sprite, depth); }