Example #1
0
        //bind a texturedmodel to the GPU.
        private void Initialize(Node node)
        {
            RawModel model = node.rawModel;

            GL.BindVertexArray(model.vaoID); //bind the VAO of the model

            //enable vertex array lists:
            GL.EnableVertexAttribArray(0); //position.
            GL.EnableVertexAttribArray(1); //color.
        }
Example #2
0
        private void Initialize(FractalDouble fractalDouble)
        {
            RawModel model = fractalDouble.rawModel;

            GL.BindVertexArray(model.vaoID); //bind the VAO of the model

            //enable vertex array lists:
            GL.EnableVertexAttribArray(0); //position.
            GL.EnableVertexAttribArray(1); //complex.
        }
 public void GetRawModel(Loader loader)
 {
     rawModel = loader.LoadToVAO(coordinates.ToArray(), colors.ToArray());
 }