public void RotateZ(double radians)
        {
            Matrix3 m = new Matrix3();

            m.SetRotateZ(radians);
            Set(this * m);
        }
        public void SetEuler(float pitch, float yaw, float roll)
        {
            Matrix3 x = new Matrix3();
            Matrix3 y = new Matrix3();
            Matrix3 z = new Matrix3();

            x.SetRotateX(pitch);
            y.SetRotateY(yaw);
            z.SetRotateZ(roll);
            // combine rotations in a specific order
            Set(z * y * x);
        }
 public void SetRotate(float radians)
 {
     localTransform.SetRotateZ(radians);
     UpdateTransform();
 }