public void addNode(double x, double y, double z, CalcCorePoint2D textureCoordinates) { Nodes.Add(new CalcCoreNode(CalcCorePoint3D.point3DByCoordinates(x, y, z), textureCoordinates)); }
public CalcCoreNode(CalcCorePoint3D point, CalcCorePoint2D textureCoords) { Point = point; TextureCoordinates = textureCoords; }