Example #1
0
        public TimelineLitesTreeView(TreeViewState state, string _filtter, TimelineLiteEditorWindow _window) : base(state)
        {
            rowHeight  = 20;
            filtter    = _filtter;
            Window     = _window;
            showBorder = true;
            showAlternatingRowBackgrounds = true;

            playIcon = new GUIContent(EditorGUIUtility.FindTexture("PlayButton"), "播放");
        }
        protected virtual void OnEnable()
        {
            instance     = this;
            titleContent = new GUIContent("TimelineLites");

            EditorApplication.playModeStateChanged += OnPlayModeChanged;

#if UNITY_2019_1_OR_NEWER
            SceneView.duringSceneGui += OnSceneGUI;
#else
            SceneView.onSceneGUIDelegate += OnSceneGUI;
#endif

            Playable = (EditorUtility.InstanceIDToObject(playableInstanceID) as GameObject)?.GetComponent <PlayableDirectorLite>();
            Initialize();
        }