Example #1
0
        public override void OnBeAdded(IMono mono)
        {
            base.OnBeAdded(mono);
            string     fullpath = Const.Path_Settings;
            TDBSetting settings = default;

            if (File.Exists(fullpath))
            {
                using (Stream stream = File.OpenRead(fullpath))
                {
                    if (stream != null)
                    {
                        try
                        {
                            settings = FileUtil.LoadJson <TDBSetting>(stream);
                        }
                        catch (Exception e)
                        {
                            settings = default;
                            CLog.Error("载入settings出错{0}", e);
                        }
                    }
                }
            }
            if (settings == null)
            {
                IsFirstCreateSettings = true;
                settings = new TDBSetting();
                Save();
            }
            SetSettings(settings);
        }
Example #2
0
        public IEnumerator Load()
        {
            foreach (var item in GetDLCItemConfigs())
            {
                DLCManager.LoadDLC(item);
                yield return(new WaitForEndOfFrame());
            }

            //初始化的加载所有Bundle
            if (!DLCConfig.IsEditorMode)
            {
                if (DLCConfig.IsInitLoadSharedBundle)
                {
                    foreach (var bundle in DLCManager.LoadAllSharedBundle())
                    {
                        while (!bundle.IsDone)
                        {
                            yield return(new WaitForEndOfFrame());
                        }
                    }
                }
                if (DLCConfig.IsInitLoadDirBundle)
                {
                    foreach (var bundle in DLCManager.LoadAllDirBundle())
                    {
                        while (!bundle.IsDone)
                        {
                            yield return(new WaitForEndOfFrame());
                        }
                    }
                }
            }

            if (DLCConfig.IsWarmupAllShaders)
            {
                Shader.WarmupAllShaders();
            }
            yield break;

            // 获得DLC的根目录
            List <DLCItemConfig> GetDLCItemConfigs()
            {
                if (DLCConfig.IsEditorOrAssetBundleMode)
                {
                    return(DLCConfig.ConfigAll);
                }
                else
                {
                    List <DLCItemConfig> ret   = new List <DLCItemConfig>();
                    string[]             files = Directory.GetFiles(Const.Path_StreamingAssets, Const.STR_DLCItem + ".json", SearchOption.AllDirectories);
                    foreach (var item in files)
                    {
                        ret.Add(FileUtil.LoadJson <DLCItemConfig>(item));
                    }
                    return(ret);
                }
            }
        }