public virtual void OnTriggerEnter(Collider hitUnit, BasePerform perform) { BaseUnit tempUnit = hitUnit.GetComponent <BaseUnit>(); if (tempUnit != null) { } }
void ClearEvent(BasePerform perform) { perform.Callback_OnTriggerIn = null; perform.Callback_OnTriggering = null; perform.Callback_OnTriggerOut = null; perform.Callback_OnDoDestroy = null; perform.Callback_OnLifeOver = null; }
public override void Awake() { base.Awake(); Perform = GetComponent <BasePerform>(); if (Perform != null) { Perform.Callback_OnCreated += OnCreated; } }
public void Despawn(BasePerform perform, bool isRemove = true) { if (perform != null) { float closeTime = perform.CloseTime; GameObject mono = perform.GO; ClearEvent(perform); perform.OnClose(); if (isRemove) { Data.Remove(perform); } BaseGlobal.PoolMgr?.Perform.Despawn(mono, closeTime); } }
public void Despawn(BasePerform perform) { if (perform != null) { float closeTime = perform.CloseTime; GameObject mono = perform.GO; perform.Callback_OnTriggerIn = null; perform.Callback_OnTriggering = null; perform.Callback_OnTriggerOut = null; perform.Callback_OnDoDestroy = null; perform.Callback_OnLifeOver = null; perform.OnClose(); data.Remove(perform); SelfBaseGlobal.PoolMgr.Perform.Despawn(mono, closeTime); perform = null; } }
void OnCreated(BasePerform perform) { Play(); }
public virtual void OnTriggerStay(Collider hitUnit, BasePerform perform) { }
public WorldWeatherData(int cd, BasePerform perform) { CD = new CD(cd); Perform = perform; }
void OnPerformDoDestroy(BasePerform perform) { Despawn(perform); }