private void DrawImage(SpriteBatch Batch, GameImage Image, Rectangle dest, Color clr) { if (Image.Texture == null) { Texture2D Texture = new Texture2D(Device, 32, 32, false, SurfaceFormat.Color); Texture.SetData <Byte>(Image.LoadRGBA()); Image.Texture = Texture; } Batch.Draw(Image.Texture, dest, clr); }
private void DrawImage(SpriteBatch Batch, GameImage Image, Rectangle dest, Color clr) { if (Image.Texture == null) { Texture2D Texture = new Texture2D(Device, 32, 32, false, SurfaceFormat.Color); Texture.SetData<Byte>(Image.LoadRGBA()); Image.Texture = Texture; } Batch.Draw(Image.Texture, dest, clr); }