public static void vglLoadDDS(string filename, ref vglImageData image) { System.IO.FileStream f = new System.IO.FileStream(filename, System.IO.FileMode.Open, System.IO.FileAccess.Read); System.IO.BinaryReader br = new System.IO.BinaryReader(f); //DDS_FILE_HEADER file_header = { 0, }; DDS_FILE_HEADER file_header = new DDS_FILE_HEADER(); //fread(&file_header, sizeof(file_header.magic) + sizeof(file_header.std_header), 1, f); file_header = br.ReadStruct <DDS_FILE_HEADER>(); file_header.dxt10_header.format = 0; file_header.dxt10_header.array_size = 0; f.Position = Marshal.SizeOf(file_header.magic) + Marshal.SizeOf(file_header.std_header); if (file_header.magic != DDSSignal.DDS_MAGIC) { goto done_close_file; } if (file_header.std_header.ddspf.dwFourCC == DDSSignal.DDS_FOURCC_DX10) { //fread(&file_header.dxt10_header, sizeof(file_header.dxt10_header), 1, f); f.Position = Marshal.SizeOf(file_header.magic) + Marshal.SizeOf(file_header.std_header); file_header.dxt10_header = br.ReadStruct <DDS_HEADER_DXT10>(); } if (!vgl_DDSHeaderToImageDataHeader(ref file_header, ref image)) { goto done_close_file; } image.target = vgl_GetTargetFromDDSHeader(ref file_header); if (image.target == GL.GL_NONE) { goto done_close_file; } //int current_pos = ftell(f); long current_pos = f.Position; long file_size = f.Length; image.totalDataSize = (int)(file_size - current_pos); var data = new UnmanagedArray <byte>(image.totalDataSize); if (image.mip == null) { image.mip = new vglImageMipData[vermilion.MAX_TEXTURE_MIPS]; } image.mip[0].data = data.Header; //image.mip[0].data = new byte[image.totalDataSize]; //fread(image.mip[0].data, file_size - current_pos, 1, f); for (int i = 0; i < image.totalDataSize; i++) { data[i] = br.ReadByte(); } int level; IntPtr ptr = image.mip[0].data; uint width = file_header.std_header.width; uint height = file_header.std_header.height; uint depth = file_header.std_header.depth; image.sliceStride = 0; if (image.mipLevels == 0) { image.mipLevels = 1; } for (level = 0; level < image.mipLevels; ++level) { image.mip[level].data = ptr; image.mip[level].width = (int)width; image.mip[level].height = (int)height; image.mip[level].depth = (int)depth; image.mip[level].mipStride = (int)(vgl_GetDDSStride(ref file_header, (int)width) * height); image.sliceStride += image.mip[level].mipStride; ptr = new IntPtr(ptr.ToInt32() + image.mip[level].mipStride); width >>= 1; height >>= 1; depth >>= 1; } done_close_file: f.Close(); }
public static uint vglLoadTexture(string filename, uint texture, ref vglImageData image) { //vglImageData local_image; int level; //if (image == 0) //image = &local_image; vglLoadImage(filename, ref image); GL gl = GL.Instance; if (texture == 0) { uint[] tmp = new uint[1]; gl.GenTextures(1, tmp); texture = tmp[0]; } gl.BindTexture(image.target, texture); if (image.mip == null) { image.mip = new vglImageMipData[vermilion.MAX_TEXTURE_MIPS]; } IntPtr ptr = image.mip[0].data; switch (image.target) { case GL.GL_TEXTURE_1D: gl.TexStorage1D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width); for (level = 0; level < image.mipLevels; ++level) { gl.TexSubImage1D(GL.GL_TEXTURE_1D, level, 0, image.mip[level].width, image.format, image.type, image.mip[level].data); } break; case GL.GL_TEXTURE_1D_ARRAY: gl.TexStorage2D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width, image.slices); for (level = 0; level < image.mipLevels; ++level) { gl.TexSubImage2D(GL.GL_TEXTURE_1D, level, 0, 0, image.mip[level].width, image.slices, image.format, image.type, image.mip[level].data); } break; case GL.GL_TEXTURE_2D: gl.TexStorage2D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width, image.mip[0].height); for (level = 0; level < image.mipLevels; ++level) { gl.TexSubImage2D(GL.GL_TEXTURE_2D, level, 0, 0, image.mip[level].width, image.mip[level].height, image.format, image.type, image.mip[level].data); } break; case GL.GL_TEXTURE_CUBE_MAP: for (level = 0; level < image.mipLevels; ++level) { ptr = image.mip[level].data; for (int face = 0; face < 6; face++) { gl.TexImage2D((uint)(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, image.internalFormat, image.mip[level].width, image.mip[level].height, 0, image.format, image.type, new IntPtr(ptr.ToInt32() + image.sliceStride * face)); } } break; case GL.GL_TEXTURE_2D_ARRAY: gl.TexStorage3D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width, image.mip[0].height, image.slices); for (level = 0; level < image.mipLevels; ++level) { gl.TexSubImage3D(GL.GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, image.mip[level].width, image.mip[level].height, image.slices, image.format, image.type, image.mip[level].data); } break; case GL.GL_TEXTURE_CUBE_MAP_ARRAY: gl.TexStorage3D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width, image.mip[0].height, image.slices); break; case GL.GL_TEXTURE_3D: gl.TexStorage3D(image.target, image.mipLevels, image.internalFormat, image.mip[0].width, image.mip[0].height, image.mip[0].depth); for (level = 0; level < image.mipLevels; ++level) { gl.TexSubImage3D(GL.GL_TEXTURE_3D, level, 0, 0, 0, image.mip[level].width, image.mip[level].height, image.mip[level].depth, image.format, image.type, image.mip[level].data); } break; default: break; } int[] swizzle = new int[4]; for (int i = 0; i < 4; i++) { swizzle[i] = (int)image.swizzle[i]; } GL.TexParameteriv(image.target, GL.GL_TEXTURE_SWIZZLE_RGBA, swizzle); //if (image == &local_image) //{ //vglUnloadImage(image); //} return(texture); }
void vglUnloadImage(vglImageData image) { }
public static void vglLoadImage(string filename, ref vglImageData image) { vglLoadDDS(filename, ref image); }
void vglLoadImage(string filename, vglImageData image) { }
public static void vglUnloadImage(ref vglImageData image) { Marshal.FreeHGlobal(image.mip[0].data); }
public static bool vgl_DDSHeaderToImageDataHeader(ref DDS_FILE_HEADER header, ref vglImageData image) { image.swizzle = new uint[4]; if (header.std_header.ddspf.dwFlags == DDSSignal.DDS_DDPF_FOURCC && header.std_header.ddspf.dwFourCC == DDSSignal.DDS_FOURCC_DX10) { if (header.dxt10_header.format < vermilion.NUM_DDS_FORMATS) { DDS_FORMAT_GL_INFO format = InfoTable.gl_info_table[header.dxt10_header.format]; image.format = format.format; image.type = format.type; image.internalFormat = format.internalFormat; image.swizzle[0] = format.swizzle_r; image.swizzle[1] = format.swizzle_g; image.swizzle[2] = format.swizzle_b; image.swizzle[3] = format.swizzle_a; image.mipLevels = (int)header.std_header.mip_levels; return(true); } } else if (header.std_header.ddspf.dwFlags == DDSSignal.DDS_DDPF_FOURCC) { image.swizzle[0] = GL.GL_RED; image.swizzle[1] = GL.GL_GREEN; image.swizzle[2] = GL.GL_BLUE; image.swizzle[3] = GL.GL_ALPHA; image.mipLevels = (int)header.std_header.mip_levels; switch (header.std_header.ddspf.dwFourCC) { case 116: image.format = GL.GL_RGBA; image.type = GL.GL_FLOAT; image.internalFormat = GL.GL_RGBA32F; /* * image.swizzle[0] = GL.GL_ALPHA; * image.swizzle[1] = GL.GL_BLUE; * image.swizzle[2] = GL.GL_GREEN; * image.swizzle[3] = GL.GL_RED; */ return(true); default: break; } } else { image.swizzle[0] = GL.GL_RED; image.swizzle[1] = GL.GL_GREEN; image.swizzle[2] = GL.GL_BLUE; image.swizzle[3] = GL.GL_ALPHA; image.mipLevels = (int)header.std_header.mip_levels; switch (header.std_header.ddspf.dwFlags) { case DDSSignal.DDS_DDPF_RGB: image.format = GL.GL_BGR; image.type = GL.GL_UNSIGNED_BYTE; image.internalFormat = GL.GL_RGB8; image.swizzle[3] = GL.GL_ONE; return(true); case (DDSSignal.DDS_DDPF_RGB | DDSSignal.DDS_DDPF_ALPHA): case (DDSSignal.DDS_DDPF_RGB | DDSSignal.DDS_DDPF_ALPHAPIXELS): image.format = GL.GL_BGRA; image.type = GL.GL_UNSIGNED_BYTE; image.internalFormat = GL.GL_RGBA8; return(true); case DDSSignal.DDS_DDPF_ALPHA: image.format = GL.GL_RED; image.type = GL.GL_UNSIGNED_BYTE; image.internalFormat = GL.GL_R8; image.swizzle[0] = image.swizzle[1] = image.swizzle[2] = GL.GL_ZERO; image.swizzle[3] = GL.GL_RED; return(true); case DDSSignal.DDS_DDPF_LUMINANCE: image.format = GL.GL_RED; image.type = GL.GL_UNSIGNED_BYTE; image.internalFormat = GL.GL_R8; image.swizzle[0] = image.swizzle[1] = image.swizzle[2] = GL.GL_RED; image.swizzle[3] = GL.GL_ONE; return(true); case (DDSSignal.DDS_DDPF_LUMINANCE | DDSSignal.DDS_DDPF_ALPHA): image.format = GL.GL_RG; image.type = GL.GL_UNSIGNED_BYTE; image.internalFormat = GL.GL_RG8; image.swizzle[0] = image.swizzle[1] = image.swizzle[2] = GL.GL_RED; image.swizzle[3] = GL.GL_GREEN; return(true); default: break; } } image.format = image.type = image.internalFormat = GL.GL_NONE; image.swizzle[0] = image.swizzle[1] = image.swizzle[2] = image.swizzle[3] = GL.GL_ZERO; return(false); }
public override void Apply() { vglImageData imageData = this.imageData; IntPtr ptr = imageData.mip[0].data; int level; GL gl = GL.Instance; switch (imageData.target) { case GL.GL_TEXTURE_1D: glTexStorage1D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width); for (level = 0; level < imageData.mipLevels; ++level) { gl.TexSubImage1D(GL.GL_TEXTURE_1D, level, 0, imageData.mip[level].width, imageData.format, imageData.type, imageData.mip[level].data); } break; case GL.GL_TEXTURE_1D_ARRAY: glTexStorage2D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width, imageData.slices); for (level = 0; level < imageData.mipLevels; ++level) { gl.TexSubImage2D(GL.GL_TEXTURE_1D, level, 0, 0, imageData.mip[level].width, imageData.slices, imageData.format, imageData.type, imageData.mip[level].data); } break; case GL.GL_TEXTURE_2D: glTexStorage2D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width, imageData.mip[0].height); for (level = 0; level < imageData.mipLevels; ++level) { gl.TexSubImage2D(GL.GL_TEXTURE_2D, level, 0, 0, imageData.mip[level].width, imageData.mip[level].height, imageData.format, imageData.type, imageData.mip[level].data); } break; case GL.GL_TEXTURE_CUBE_MAP: for (level = 0; level < imageData.mipLevels; ++level) { ptr = imageData.mip[level].data; for (int face = 0; face < 6; face++) { gl.TexImage2D((uint)(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, imageData.internalFormat, imageData.mip[level].width, imageData.mip[level].height, 0, imageData.format, imageData.type, new IntPtr(ptr.ToInt32() + imageData.sliceStride * face)); } } break; case GL.GL_TEXTURE_2D_ARRAY: glTexStorage3D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width, imageData.mip[0].height, imageData.slices); for (level = 0; level < imageData.mipLevels; ++level) { glTexSubImage3D(GL.GL_TEXTURE_2D_ARRAY, level, 0, 0, 0, imageData.mip[level].width, imageData.mip[level].height, imageData.slices, imageData.format, imageData.type, imageData.mip[level].data); } break; case GL.GL_TEXTURE_CUBE_MAP_ARRAY: glTexStorage3D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width, imageData.mip[0].height, imageData.slices); break; case GL.GL_TEXTURE_3D: glTexStorage3D(imageData.target, imageData.mipLevels, imageData.internalFormat, imageData.mip[0].width, imageData.mip[0].height, imageData.mip[0].depth); for (level = 0; level < imageData.mipLevels; ++level) { glTexSubImage3D(GL.GL_TEXTURE_3D, level, 0, 0, 0, imageData.mip[level].width, imageData.mip[level].height, imageData.mip[level].depth, imageData.format, imageData.type, imageData.mip[level].data); } break; default: throw new Exception(string.Format("Not deal with {0}!", imageData.target)); } }
public DDSStorage(vglImageData imageData) : base((TextureTarget)imageData.target, imageData.internalFormat, imageData.mipLevels, false) { this.imageData = imageData; }