CreateDefault() public static method

crates default cursor. Note: put this as the last one of SceneRootUI's children.
public static CreateDefault ( ) : UICursor
return UICursor
Example #1
0
        /// <summary>
        /// Manages a scene to be rendered and updated.
        /// </summary>
        /// <param name="camera">Camera of the scene</param>
        /// <param name="canvas">Canvas that this scene binds to.</param>
        /// <param name="objects">Objects to be rendered</param>
        public Scene(Camera camera, ICanvas canvas, params SceneObject[] objects)
        {
            if (camera == null)
            {
                throw new ArgumentNullException();
            }

            if (canvas == null)
            {
                throw new ArgumentNullException();
            }

            this.Camera = camera;
            this.Canvas = canvas;
            var rootObject = new SceneRootObject(this);

            rootObject.Children.AddRange(objects);
            this.rootObject = rootObject;
            this.Cursor     = UICursor.CreateDefault();
            this.cursorRoot.Children.Add(this.Cursor);
        }