Renders a bitmap in a square.
Inheritance: PickableRenderer
Example #1
0
        /// <summary>
        /// opengl UI for Cursor.
        /// Note: put this as the last one of <see cref="SceneRootUI"/>'s children.
        /// </summary>
        /// <param name="focalPoint">in percentage(0.00 ~ 1.00).<paramref name="focalPoint"/>.X ranges from 0(left) to 1(right). <paramref name="focalPoint"/>.Y ranges from 0(bottom) to 1(top).</param>
        /// <param name="size"></param>
        /// <param name="cursorBitmap"></param>
        public UICursor(PointF focalPoint,
                        Size size, string cursorBitmap = "")
            : base(AnchorStyles.Left | AnchorStyles.Top,
                   new Padding(0, 0, 0, 0), size, -Math.Max(size.Width, size.Height), Math.Max(size.Width, size.Height))
        {
            this.FocalPoint = focalPoint;
            TextureRenderer renderer = TextureRenderer.Create(cursorBitmap);

            renderer.StateList.Add(new BlendState(BlendingSourceFactor.SourceAlpha, BlendingDestinationFactor.OneMinusSourceAlpha));
            this.Renderer = renderer;
        }
Example #2
0
 /// <summary>
 /// Gets a renderer that renders a bitmap in a square.
 /// </summary>
 /// <param name="bitmapFilename"></param>
 /// <returns></returns>
 public static TextureRenderer Create(string bitmapFilename = "")
 {
     var shaderCodes = new ShaderCode[2];
     shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
     @"Resources.SquareRenderer.vert"), ShaderType.VertexShader);
     shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
     @"Resources.SquareRenderer.frag"), ShaderType.FragmentShader);
     var map = new AttributeMap();
     map.Add("in_Position", Square.strPosition);
     map.Add("in_TexCoord", Square.strTexCoord);
     var model = new Square();
     var renderer = new TextureRenderer(model, shaderCodes, map, Square.strPosition);
     renderer.bitmapFilename = bitmapFilename;
     return renderer;
 }
Example #3
0
        /// <summary>
        /// Gets a renderer that renders a bitmap in a square.
        /// </summary>
        /// <param name="bitmapFilename"></param>
        /// <returns></returns>
        public static TextureRenderer Create(string bitmapFilename = "")
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
                                                @"Resources.SquareRenderer.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
                                                @"Resources.SquareRenderer.frag"), ShaderType.FragmentShader);
            var map = new AttributeMap();

            map.Add("in_Position", Square.strPosition);
            map.Add("in_TexCoord", Square.strTexCoord);
            var model    = new Square();
            var renderer = new TextureRenderer(model, shaderCodes, map, Square.strPosition);

            renderer.bitmapFilename = bitmapFilename;
            return(renderer);
        }