Example #1
0
        private void CreateRenderContext()
        {
            // Initialises OpenGL.
            var renderContext = new FBORenderContext();

            //  Create the render context.
            renderContext.Create(OpenGLVersion, Width, Height, 32, null);

            this.renderContext = renderContext;

            renderContext.MakeCurrent();

            //  Set the most basic OpenGL styles.
            GL.ShadeModel(GL.GL_SMOOTH);
            // 天蓝色背景
            GL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);
            GL.ClearDepth(1.0f);
            GL.Enable(GL.GL_DEPTH_TEST);
            GL.DepthFunc(GL.GL_LEQUAL);
            GL.Hint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
        }
Example #2
0
 private void DestroyRenderContext()
 {
     RenderContext renderContext = this.renderContext;
     if (renderContext != null)
     {
         this.renderContext = null;
         renderContext.Dispose();
     }
 }