private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, -1), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.rotator = rotator; this.scene = new Scene(camera, this.glCanvas1); this.scene.RootViewPort.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { var renderer = new ImageProcessingRenderer(); renderer.Initialize(); SceneObject obj = renderer.WrapToSceneObject(new UpdateImageScript(this.glCanvas1)); this.scene.RootObject.Children.Add(obj); } { var builder = new StringBuilder(); builder.AppendLine("1: Scene's property grid."); builder.AppendLine("2: Canvas' property grid."); MessageBox.Show(builder.ToString()); } }
private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, -1), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.rotator = rotator; this.scene = new Scene(camera, this.glCanvas1); this.scene.RootViewPort.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { var renderer = new ImageProcessingRenderer(); renderer.Initialize(); SceneObject obj = renderer.WrapToSceneObject(new UpdateImageScript(this.glCanvas1)); this.scene.RootObject.Children.Add(obj); } { var builder = new StringBuilder(); builder.AppendLine("1: Scene's property grid."); builder.AppendLine("2: Canvas' property grid."); MessageBox.Show(builder.ToString()); } }
private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, -1), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.rotator = rotator; this.scene = new Scene(camera, this.glCanvas1); this.glCanvas1.Resize += this.scene.Resize; } { var renderer = new ImageProcessingRenderer(); renderer.Initialize(); SceneObject obj = renderer.WrapToSceneObject(new UpdateImageScript(this.glCanvas1)); this.scene.RootObject.Children.Add(obj); } { var frmPropertyGrid = new FormProperyGrid(this.scene); frmPropertyGrid.Show(); } }